To calculate collisions between two TModel3D components in Delphi FMX, you can use the intersection methods provided by the TModel3D class.
Here’s an example of how you can use the IntersectsBox method to check for a collision between two models;
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if Model1.IntersectsBox(Model2) then begin //collision detected end; |
The IntersectsBox method returns True if the bounding box of the first model intersects the bounding box of the second model. You can also use the IntersectsSphere and IntersectsRay methods to check for collisions using a sphere or a ray, respectively.
Keep in mind that the accuracy of these intersection methods may vary depending on the complexity of the models and the level of detail in their geometry. You may need to use more advanced collision detection techniques if you need more precise collisions.
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