How do i make path finding in Delphi

To implement pathfinding in Delphi, you can use a graph data structure to represent the connections between different locations, and then use an algorithm like Dijkstra’s or A* to find the shortest path between two points. Here is an example of how you might implement this:

First, you will need to define a class to represent a node in your graph. This class should include at least two properties: a value to store the data associated with the node, and a list of edges that connect the node to other nodes in the graph. Here is an example of what this class might look like:

Next, you will need to define a class to represent an edge in your graph. This class should include at least two properties: a reference to the node that the edge originates from, and a reference to the node that the edge connects to. Here is an example of what this class might look like:

After you have defined the classes to represent your nodes and edges, you can use them to construct your graph. To do this, you will need to create a list of nodes, and then create edges that connect these nodes together. Here is an example of how you might do this:

 

 


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