Tag: game
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How do I make sprite engine with TRectangle in Delphi FMX
In Delphi FMX, you can create a sprite engine using TRectangle components to display and animate two-dimensional graphics (sprites). To do this, you will need to define a custom component derived from TRectangle to represent each sprite, and then implement the necessary logic to manage and animate the sprites. Here is a general outline of…
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How do I make an isometric game map in Delphi
An isometric game map is a two-dimensional game map that is displayed in an isometric projection, which is a type of graphical projection that simulates a 3D environment on a 2D surface. To create an isometric game map in Delphi, you will need to create a data structure to represent the map, and then implement…