Tag: sprite
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How can I use TBitmapAnimation in Delphi?
TBitmapAnimation is a component that can be used to animate a sequence of bitmap images in Delphi. Here is an example of how to use TBitmapAnimation: First, you need to add the TBitmapAnimation component to the component palette of your Delphi IDE. Next, you can drop the TBitmapAnimation component onto your form. You can then…
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How do I make sprite engine with TRectangle in Delphi FMX
In Delphi FMX, you can create a sprite engine using TRectangle components to display and animate two-dimensional graphics (sprites). To do this, you will need to define a custom component derived from TRectangle to represent each sprite, and then implement the necessary logic to manage and animate the sprites. Here is a general outline of…